

Unity tiny player model color update#
Fix a bug where modifying asmdef references doesn't update scene conversion.Move build and conversion logs to the Unity project Logs folder.Fix a bug in the frustum from cube function that was broken.Fix an issue where build and run does not save the current modified scene.Fix an issue where audio stop playing after turning the screen off and on on iOS web buildsįix a Warning on Chrome if asmdef is referenced.Improved rendering settings for Android and iOS.Game save system now includes data migration and Web support.The TinyRacing, TinyTime, TinyAquarium samples have been updated to use the UI system, so you can jump right there once you’ve read the doc. Note that this is not a complete UI system yet, see the documentation for more details on UI. In this first version, UI for Project Tiny includes support for Image, Button, Text, Toggle, Sliders, Rect Transform and Canvas UI components. The initial plan for UI was to deliver a subset of UI Toolkit ( formerly known at UI Element) but we decided to postpone this approach and instead offer a more lightweight UI system inspired by Unity UI ( UGUI).

The major addition to this preview is the first iteration of UI for Project Tiny. Now, let’s take a look at the new features: Remember that the best way to experiment with Project Tiny is to start from the samples available at. We have just published Project Tiny 0.32 preview which includes a few new features and bug fixes.Īs always, please visit the “ Getting Started Guide” for important details, in particular system requirements & dependencies (this preview requires Unity 2020.1.17f1).
